/*
 * ActionState.h
 *
 *  Created on: 27/05/2011
 *      Author: DessaVida
 */

#ifndef ACTIONSTATE_H_
#define ACTIONSTATE_H_

#include "core/State.h"
#include "entity/GameObject.h"
#include "entity/Physics.h"

class ActionState : public State<GameObject> {
public:
	ActionState();
	virtual ~ActionState();

	void Enter(GameObject* owner);

	void Execute(GameObject* owner);

	void Exit(GameObject* owner);

	string toString();
};

#endif /* ACTIONSTATE_H_ */
